# Model & Object 🔨

A collection of tools &amp; scripts for modifying in game geometry, skeletal information, shaders &amp; more.

<p class="callout warning">If credits are missing, wrong or need amending, please contact us at <support@prowrestlingmods.io> or one of our staff in the ProWrestlingMods Discord.</p>

#### WWE 2K22 &amp; 2K23 MDL Model Scripts | <span style="color: #ffffff;">HanleysFramer</span>

<span style="color: #ffffff;">Blender IO Scripts to support the MDL 3D model file type of WWE 2K22 &amp; WWE 2K23</span>

<table border="1" id="bkmrk-%C2%A0-%C2%A0-%C2%A0-%C2%A0-%C2%A0-%C2%A0-%C2%A0-%C2%A0-%C2%A0-%C2%A0-" style="border-collapse: collapse; width: 100%;"><tbody><tr><td style="width: 50%;"> Blender</td><td style="width: 50%;"> [Download Here](https://drive.google.com/file/d/1cLGT8cA0oqYzRYo3cvY_tih3126yHybL/view?usp=share_link)</td></tr></tbody></table>

#### Crowd Positional Data I/O | <span style="color: #ffffff;">Grix</span>

Two Python scripts that can import and export *arena* audience DAT files.

<table border="1" id="bkmrk-wwe-2k19%C2%A0-download-h" style="border-collapse: collapse; width: 100%; height: 120px;"><tbody><tr style="height: 44px;"><td class="align-center" style="width: 25%; height: 44px;">3ds Max </td><td class="align-center" style="width: 50%; height: 44px;">[**Download Here**](https://storage.prowrestlingmods.io/scripts/3dsmax/arena/2K19_-_Arena_Crowd_IO_Scripts_-_Grix.rar)</td></tr></tbody></table>

#### Arena Lights I/O | <span style="color: #ffffff;">Grix</span>

Contains a custom 3ds Max modifier, that is used with the primary max script. This allows arena modders to import lights from 2K arenas into 3ds Max, and then export with their modified versions.

<table border="1" id="bkmrk-3ds-max%C2%A0-download-he" style="border-collapse: collapse; width: 100%; height: 120px;"><tbody><tr style="height: 44px;"><td class="align-center" style="width: 25%; height: 44px;">3ds Max </td><td class="align-center" style="width: 50%; height: 44px;">[**Download Here**](https://storage.prowrestlingmods.io/scripts/3dsmax/arena/2K19_-_Light_IO_Scripts.rar)</td></tr></tbody></table>

#### YOBJ 3ds Max Importer | <span style="color: #ffffff;">Xentax, Tekken57</span>

With this script, modders are able to import [YOBJ](https://wiki.prowrestlingmods.io/link/7#bkmrk-yobj), JBOY models from WWE 2K games into 3ds Max. This version also imports with correct bone weight data.

<table border="1" id="bkmrk-3ds-max%C2%A0-download-he-0" style="border-collapse: collapse; width: 100%; height: 120px;"><tbody><tr style="height: 44px;"><td class="align-center" style="width: 25%; height: 44px;">3ds Max </td><td class="align-center" style="width: 50%; height: 44px;">[**Download Here**](https://storage.prowrestlingmods.io/scripts/3dsmax/character/WWE_2k18_PC_Exclusive.rar)</td></tr></tbody></table>

#### Skeleton Tools | <span style="color: #ffffff;">Grix</span>

This script is for advanced users who modify skeleton and bone information for characters. With this script, a modder is able to reposition bone(s) to match a custom armature of their own; there is also functionality to export the scene selected skeleton to a format compatible for [YOBJ](https://wiki.prowrestlingmods.io/link/7#bkmrk-yobj)/JBOY injection.

<table border="1" id="bkmrk-3ds-max%C2%A0-download-he-1" style="border-collapse: collapse; width: 100%; height: 120px;"><tbody><tr style="height: 44px;"><td class="align-center" style="width: 25%; height: 44px;">3ds Max </td><td class="align-center" style="width: 50%; height: 44px;">[**Download Here**](https://storage.prowrestlingmods.io/scripts/3dsmax/character/2K19_-_Skeletal_Editor.rar)</td></tr></tbody></table>

#### CE Editor | <span style="color: #ffffff;">Pozzum, PerfectPlex, Tekken57, AznBlusuazn</span>

Enables modders to edit masking (hidden areas) information found in uncompressed 00CE.[BIN](https://wiki.prowrestlingmods.io/link/7#bkmrk-bin) files. This tool can also import custom mask data that was exported from the mask export script.

<table border="1" id="bkmrk-download-here" style="border-collapse: collapse; width: 100%; height: 120px;"><tbody><tr style="height: 44px;"><td class="align-center" style="width: 50%; height: 44px;">[**Download Here**](https://drive.google.com/file/d/1iqEWEFzlkIzCMyIaeY5HGaWXoH9Hh6Ly/view)</td></tr></tbody></table>

#### Masking Display Import | <span style="color: #ffffff;">Tekken57</span>

Used in conjunction with [**CE Editor**](https://wiki.prowrestlingmods.io/link/10#bkmrk-ce-editor-%7C-pozzum%2C-), this script will display the masking information provided from [CE Editor](https://wiki.prowrestlingmods.io/link/10#bkmrk-ce-editor-%7C-pozzum%2C-).

<table border="1" id="bkmrk-3ds-max%C2%A0-download-he-2" style="border-collapse: collapse; width: 100%; height: 120px;"><tbody><tr style="height: 44px;"><td class="align-center" style="width: 25%; height: 44px;">3ds Max </td><td class="align-center" style="width: 50%; height: 44px;">[**Download Here**](https://storage.prowrestlingmods.io/scripts/3dsmax/character/display_masking_for_all_objects_tekken57.rar)</td></tr></tbody></table>

#### reShape | <span style="color: #ffffff;">Grix</span>

A free alternative to X-Rey. This tool is now deprecated due to development ceasing. ReShape is a very barebones model editor for 2K games, allowing for import/export of models, shader customization and the unrendering of unwanted objects.

<table border="1" id="bkmrk-reshape-download-her" style="border-collapse: collapse; width: 100%;"><tbody><tr><td class="align-center" style="width: 50%;">[**Download Here**](https://prowrestlingmods.io/file/8d2926addb54b2f9e93df62b64ef243a)</td></tr></tbody></table>

#### X-Rey <span class="tool-com" style="background: var(--surface-highlight-5); color: var(--surface-3); font-size: 14px; padding: 5px; border-radius: 6px; text-transform: lowercase; font-weight: bold;"> $ Commercial</span> | <span style="color: #ffffff;">Tekken57 </span>

<span style="color: #ffffff;">X-Rey is a common tool used by character modders. This tool allows for the injection of facial animations, the manipulation of shaders, and the unrendering of unwanted objects. Newer versions of X-Rey now also support the ability to create custom [YOBJ](https://wiki.prowrestlingmods.io/link/7#bkmrk-yobj) objects.</span>

<table border="1" id="bkmrk-purchase-here" style="border-collapse: collapse; width: 100%; height: 120px;"><tbody><tr style="height: 44px;"><td class="align-center" style="width: 50%; height: 44px;">[**Purchase Here**](https://smacktalks.org/forums/topic/64782-x-packer-2017-x-rey-27-released/#comment-858506)</td></tr></tbody></table>